In the past about ten years advances in computer based systems, sensor measuring, miniaturisation and risen acceptance of (computer) games led to numerous studies for game based home rehabilitation. In general results are promising and brought several achievements. However, from a (interaction) design and user centred perspective, technical aspects seem to have been too much of an issue whereas fears, needs and experiences of stroke survivors and the goal centred approach of therapists are often not directly addressed. (...)
Future Steps
Most projects point to a technical level and almost exclude the requirements of patients and therapist and their usual way of dealing with situations. While patterns of game design and theory may well apply to commercial games, motivation theory could be better suited in helping to create a playful but goal driven training exercise. The cause of that assumption is the training setting which is not - as games normally are - totally focused on intrinsic motivation to play but to train. And training is hardly due to sheer pleasure. As proposed (1) a design based framework could help to identify the key components of long term motivation in stroke rehabilitation. Furthermore in future projects it could help the patients to adapt training tools into their daily life and therapist to work even closer on the defined goals.
(For detailed information see above PDF "Background Research")
Videos related to the paper
This post will be used for additional information about the mentioned projects in the background research and also some interesting video/links not explicitly mentioned.