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Interaction Design Process and Video Prototyping course 2013

Teachers: Karmen Franinovic and Nicole Foelsterl

 

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Breaking the isolation after stoke through social interaction in real and virtual environments

A person who suffers the consequences of the stoke is likely to feel lonely, not understood and often embarrassed in public situations. This leads to isolation, frustration with family and friends, and lack of motivation to rehabilitate. They bond with the therapist, look for hope within family, but the social interactions such as those found in the work place often lack. How can they reconnect with what surrounds them, with people, places and events? In Cereneo clinic, situated in an old hotel on the lake Vitznau, patients follow an exercise program based on novel technology. However, such program is focused on physical improvement, and leaves a risk of patients staying isolated in the privacy of their rooms. How could we change that and use the time spent in the clinic as a transition into the real world? How could we give opportunities for patients to connect with other patients, with hotel guests, and finally with locals? In this project we propose to explore ways of breaking the isolation boundaries through social interaction in real and virtual environments. Rather than staying within the box of their hotel room, we would like to provide opportunities to interact within the clinic, the hotel and the local environment. The overall goal is to give to the patients the possibility to feel integrated within the existing place, not only as a consumer, but as a meaningful member of the community.
Interaction Design Process course Interaction design process is the methodology that designers use in order to create an interactive experience. It is the core of interaction design practice and is based on a variety of methods applied to different stages of the project. A design method is always related to a specific design question it aims to answer and a specific goal it aims to accomplish.  Interaction design process applies different methods in several stages of project development: Context/User Inquiry, Concept Generation, Idea Testing, Prototype Development, Evaluation and Concept Iteration. The course is project-based and will allow students to have a hands-on experience with a range of methods at different stages of interaction design process. Organised in groups, students will develop innovative design concept for a product, a service or an experience. Following a structured stages of observation, creation, and evaluation we will discuss and apply from situated and user-centered methods to creative design practice (eg. bodystorming, context analysis, video scenarios). The final concept will be grounded in the research and be represented in the form of video, one of the most convincing  ways of communicating an interactive experience. During the course the student will learn:
  • how to design through personal exploration of a specific context (people and location)
  • how to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements
  • how to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves