3. October 2010
After realizing certain advantages of using Immersive Virtual Tours, using this in exhibition settings requires the interaction with those factors (space, time, extension). Further investigations would look at peoples perception of time and space between viewpoints. For example a person could be blindfolded and led between 2 viewpoints. Then a person could be led between 2 viewpoints without hearing, and later blindfolded and without hearing. A comparison could then be made between perceived distances, perceived timespans and measured distances and times. These could also be tested on screen or in the immersive projection environment of the dome.Research Questions for the Master project are:
How is time and space perceived differently in the real world and immersive Virtual Tours?
How can time and space be navigated in immersive Virtual Tours?
What interface designs and interactions can enhance the experience of navigating time and space in immersive environments?
What factors are important for what type of content?