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Lektion 2: Gemütszustände

5. November 2010

Vorgegebene Gemütszustände des Smileys umsetzen. angry: old:

static int SMILEY_DEFAULT  = 1<<0;
static int SMILEY_SAD      = 1<<1;
static int SMILEY_DRUNK    = 1<<2;
static int SMILEY_ANGRY    = 1<<4;
static int SMILEY_OLD      = 1<<5;
static int SMILEY_ASTOUND  = 1<<6;
static int SMILEY_SLEEPY   = 1<<7;
static int SMILEY_HORNY    = 1<<8;
static int SMILEY_PANIC    = 1<<9;

int smileyType = SMILEY_DEFAULT;

void setup()
{
  size(400,400);      // def. fenstergroesse

  smooth();           // aktiviere antialiasing
  strokeWeight(15);    // linienbreite
}

void draw()
{
  background(255);    // def. hintergrundfarbe

  pushMatrix();
    translate(width * .5,width * .5);
    smiley(smileyType);          // funktions aufruf
  popMatrix();

}

void keyPressed()
{
  switch(key)
  {
  case '1':
    smileyType = SMILEY_DEFAULT;
    break;
  case '2':
    smileyType = SMILEY_SAD;
    break;
  case '3':
    smileyType = SMILEY_DRUNK;
    break;
  case '4':
    smileyType = SMILEY_ANGRY;
    break;
  case '5':
    smileyType = SMILEY_OLD;
    break;
  }
}

// funktion
void smiley(int smileyType)
{
  // kopf
  noFill();
  ellipse(0,0,180,180);  // kopf

  // augen
  fill(0);
  if((smileyType & SMILEY_SAD) > 0)
  {
    ellipse(0 - 30,0 - 30,20,5);  // linkes augen
    ellipse(0 + 30,0 - 30,20,5);  // rechtes augen
  }
  else if((smileyType & SMILEY_DRUNK) != 0)
  {
    line(-50,-40,-10,-10);
    line(-50,-10,-10,-40);

    line(50,-40,10,-10);
    line(50,-10,10,-40);
  }
 
  else if((smileyType & SMILEY_ANGRY) != 0)
  {
    line(-50,-40,-10,-10);
    line(50,-40,10,-10);

  }
 
  else if((smileyType & SMILEY_OLD) != 0)
  {
    ellipse(0 - 30,0 - 30,10,10);  // linkes augen
    ellipse(0 + 30,0 - 30,10,10);  // rechtes augen

  }
 
  else
  {
    ellipse(0 - 30,0 - 30,20,20);  // linkes augen
    ellipse(0 + 30,0 - 30,20,20);  // rechtes augen
  }

  // mund
  noFill();
  if((smileyType & SMILEY_SAD) != 0)
    arc(0,60,100,100,radians(180+20),radians(360-20));  // mund
   
  else if((smileyType & SMILEY_DRUNK) != 0)
  {
    line(-50,20,50,20);
    arc(-10,15,50,70,radians(20),radians(180-20));  // mund
  }
  else if((smileyType & SMILEY_ANGRY) != 0)
   { arc(0,60,100,100,radians(180+30),radians(360-30));  // mund
     }
    
     else if((smileyType & SMILEY_OLD) != 0)
   { line(-30,30,30,30);  // mund
     line(30,10,40,45);
     line(-30,10,-40,45);
   }
    
    
  else
    arc(0,0,100,100,radians(20),radians(180-20));  // mund
   
}