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Lektion 10.3: Permutation Kreis dreht!

8. Dezember 2010

...endlich. Nach vielen Stunden habe ich es doch noch geschafft, dass sich die Kreise drehen. Nach links nämlich, rechts würde auch gehen. Dank geht an Thomas für die Hilfe beim Drehcode! code
int     anzahl = 7;
int     rand = 50;
float   f = 0;
float   xStep;
float   yStep;
int[]   permutationsIndexList = {0, 1, 2, 3, 4, 5, 6,
                                 1, 2, 3, 4, 5, 6, 5,
                                 2, 3, 4, 5, 6, 5, 4,
                                 3, 4, 5, 6, 5, 4, 3,
                                 4, 5, 6, 5, 4, 3, 2,
                                 5, 6, 5, 4, 3, 2, 1,
                                 6, 5, 4, 3, 2, 1, 0};

void setup()
{
  size(600, 600);
  smooth();

  xStep = (width - 2 * rand) / (float)(anzahl-1);
  yStep = (height - 2 * rand) / (float)(anzahl-1);

  //noLoop();
}

void draw()
{
  background(255);

  int     permutationsIndex = 0;

  pushMatrix();
    translate(rand,rand);
    for(int y=0; y<anzahl;y++)
    {
      pushMatrix();
        for(int x=0; x<anzahl;x++)
        {
          f += 0.1;
          drawPermutationObj(permutationsIndexList[permutationsIndex],f);
          print(str(permutationsIndexList[permutationsIndex]) + "\t");

          ++permutationsIndex;

          translate(xStep,0.0f);
        }
        println();
      popMatrix();
      translate(0.0f,yStep);
    }
  popMatrix();

}

float rot=0;

void drawPermutationObj(int type, float c)
{
  pushStyle();
  switch(type)
  {
  case 0: 
    rot +=0;
    pushMatrix();
    rotate(radians(-c));
    
    stroke(0);
    fill(0);
    ellipse(0,0,75,75);
    fill(255);
    ellipse(2,0,55,55);
    noFill();
    strokeWeight(6);
    ellipse(-9,0,45,45);
    fill(0);
    ellipse(-15,0,23,23);
    
    popMatrix();
    break;

  case 1:
    
      rot +=0;
      pushMatrix();
      rotate(radians(-c));
      
    stroke(0);
    fill(0);
    ellipse(0,0,75,75);
    fill(255);
    ellipse(2,0,57,57);
    noFill();
    strokeWeight(6);
    ellipse(-9.2,0,43,43);
    fill(0);
    ellipse(-15,-1,23,23);
    fill(0);
    ellipse(-14.5,-1.6,21,21);
    
    popMatrix();
    break;

  case 2: 
  
    rot +=0;
    pushMatrix();
    rotate(radians(-c));
    
    stroke(0);
    fill(0);
    ellipse(0,0,75,75);
    fill(255);
    ellipse(0,0,59,59);
    noFill();
    strokeWeight(5);
    ellipse(-9.4,-2,40,40);
    fill(0);
    ellipse(-14.5,-3.2,19,19);
    
    popMatrix();
    break;

  case 3:
  
  rot +=0;
      pushMatrix();
      rotate(radians(-c));
    stroke(0);
    fill(0);
    ellipse(0,0,75,75);
    fill(255);
    ellipse(0,0,61,61);
    noFill();
    strokeWeight(5);
    ellipse(-9.6,-3,38,38);
    fill(0);
    ellipse(-13.5,-4.8,17,17);
    
    popMatrix();
    break;  

  case 4:
  
  rot +=0;
      pushMatrix();
      rotate(radians(-c));
    stroke(0);
    fill(0);
    ellipse(0,0,75,75);
    fill(255);
    ellipse(0,0,66,66);
    noFill();
    strokeWeight(5);
    ellipse(-9.7,-4,35,35);
    fill(0);
    ellipse(-13,-6.4,15,15);
    
    popMatrix();
    break;

  case 5:
  rot +=0;
      pushMatrix();
      rotate(radians(-c));
  
    stroke(0);
    fill(0);
    ellipse(0,0,75,75);
    fill(255);
    ellipse(0,0,68,68);
    noFill();
    strokeWeight(5);
    ellipse(-9.9,-6,33,33);
    fill(0);
    ellipse(-12.5,-8,13,13);
    
    popMatrix();
    break;

  case 6:
  
  rot +=0;
      pushMatrix();
      rotate(radians(-c));
    stroke(0);
    fill(0);
    ellipse(0,0,75,75);
    fill(255);
    ellipse(0,0,70,70);
    noFill();
    strokeWeight(4);
    ellipse(-10,-7,30,30);
    fill(0);
    ellipse(-12,-10,10,10);
    
    popMatrix();
    break;

  default:
    break;
  }
  popStyle();
}

void keyPressed()
{
  switch(key)
  {
  case 'p':
    save("drehpermutation1.jpg");
    break;
  }
}