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Permutationsstruktur

12. Dezember 2011

Das einfache Grundelement wird um sein Zentrum rotiert. Es entsteht eine Vielfalt an interessanten Resultaten. leverkusen.svg

/* ----------------------------------------------------------------------------
 *  Permutatiosstruktur
 * ----------------------------------------------------------------------------
 *  prog: daniel.mischler@zhdk.ch
 * ----------------------------------------------------------------------------
 */

int     anzahl = 7;
int     rand = 100;
float   xStep;
float   yStep;
PShape leverkusenShape;
int geradeEin = 1;
int ungerdaeEin = 1;
float rotWert = 0;
float festGe = 0;
float festUn = 0;

int[]   permutationsIndexList = {0, 1, 0, 1, 0, 1, 0,
3, 2, 3, 2, 3, 2, 3,
0, 1, 0, 1, 0, 1, 0,
3, 2, 3, 2, 3, 2, 3,
0, 1, 0, 1, 0, 1, 0,
3, 2, 3, 2, 3, 2, 3,
0, 1, 0, 1, 0, 1, 0};

void setup()
{
size(800, 800);
smooth();

xStep = (width - 2 * rand) / (float)(anzahl-1);
yStep = (height - 2 * rand) / (float)(anzahl-1);
leverkusenShape = loadShape ("leverkusen.svg");
shapeMode(CENTER);

noLoop();
}

void draw()
{
background(255);

int  permutationsIndex = 0;

pushMatrix();
translate(rand,rand);
for(int y=0; y<anzahl;y++)
{
pushMatrix();
for(int x=0; x<anzahl;x++)
{
drawPermutationObj(permutationsIndexList[permutationsIndex]); // zeichne erste X linie
print(str(permutationsIndexList[permutationsIndex]) + "\t"); // Zeichennummern in Textausgabefensetr

++permutationsIndex;
translate(xStep,0.0f);
}
println();
popMatrix();

translate(0.0f,yStep);
}
popMatrix();
}

void drawPermutationObj(int type)
{
rotWert=mouseX + mouseY;
pushStyle();
switch(type)
{
case 0:
pushMatrix();
if (geradeEin == 1)
{
rotate(radians(rotWert + 0));
}

if (geradeEin == 0)
{
rotate(radians(festGe + 0));
}
shape(leverkusenShape,0,0,100,100);
popMatrix();
break;

case 1:
pushMatrix();
if (ungerdaeEin == 1)
{
rotate(radians(rotWert + 90));
}
if (ungerdaeEin == 0)
{
rotate(radians(festUn + 90));
}
shape(leverkusenShape,0,0,100,100);
popMatrix();
break;

case 2:
pushMatrix();
if (geradeEin == 1)
{
rotate(radians(rotWert +180));
}
if (geradeEin == 0)
{
rotate(radians(festGe + 180));
}

shape(leverkusenShape,0,0,100,100);
popMatrix();
break;

case 3:
pushMatrix();
if (ungerdaeEin == 1)
{
rotate(radians(rotWert +270));
}
if (ungerdaeEin == 0)
{
rotate(radians(festGe + 270));
}

shape(leverkusenShape,0,0,100,100);
popMatrix();
break;
}
popStyle();
}

void keyPressed()
{
println("key");
switch(key)
{
case '1':
geradeEin = 1;
ungerdaeEin = 1;

break;
case '2':
geradeEin = 1;
ungerdaeEin = 0;
festUn = rotWert;
break;
case '3':
geradeEin = 0;
ungerdaeEin = 1;
festGe = rotWert;

break;
case ' ':
save("permutation.jpg");
break;
}

}

void mouseMoved() {
redraw();
}