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Related Projects

Related IAD projects

Interactive Public Lighting http://iad.zhdk.ch/de/stories/10/09/interactive-public-lighting
with Studio Roosegaarde http://www.studioroosegaarde.net/ and Philips Design, Strategic Futures Design http://www.philips.com
Urban Internet of Things http://www.webofthings.com/urban-iot/2010/
http://www.daniellewilde.com/dw/SwingThatThing.html
Social games...
Urban Seeder http://www.mayalotan.com/urbanseeder-thesis/inside/index.htm
http://www.urbanseeder.com/
Social Telepresence, Auger and Loizeau,http://www.auger-loizeau.com/index.php?id=11l Mass Distraction, http://www.miss-tal.com/mass-distraction/ Finally, we hear one another, http://www.isea2008singapore.org/exhibitions/air_finally.html Objects of Desire. Ludic Society, http://www.ludic-society.net/desire/ Embedded Theatre  http://www.designcinema2008.org/conf05/abstract/descine05_genz.pdf Tactical Sound Garden, Mark Shepard, http://www.andinc.org/tsg Constraint City http://www.yugo.at/equilibre/ Air http://www.pm-air.net/ Visby Under, Zero-Game Studio, Interactive Institute, http://www.msnbc.msn.com/id/3226858/ Human Pacman, http://www.mixedreality.nus.edu.sg/index.php?option=com_content&task=view&id=42&Itemid=36 CatchBob! Nicolas Nova and Fabien Girardin http://craftwww.epfl.ch/research/catchbob/ Pac-Manhattan, Dennis Crowley et al, http://pacmanhattan.com
I Like Frank, Blast Theory, http://www.blasttheory.co.uk/frank/play.php Uncle Roy All Around You, Blast Theory, http://www.uncleroyallaroundyou.co.uk Can You See Me Now?, Blast Theory http://www.canyouseemenow.co.uk

Mobile to Architecture

Skyear, Usman Haque, http://www.haque.co.uk/skyear.php L.a.s.e.r, Graffiti Research Lab, http://graffitiresearchlab.com/?page_id=76
Sale away, Staalplaat: Geert-Jan Hobijn, Carsten Stabenow, Olaf Matthes, http://www.staalplaat.org
Arcade, CCC (Chaos Computer Club), http://www.blinkenlights.de/arcade

Navigation

CabBoots, Martin Frey, http://www.freymartin.de/en/projects/cabboots Active Belt, http://mobiquitous.com/active-belt-e.html Shear Feedback, http://heml.eng.utah.edu/index.php/Haptics/ShearFeedback Glasses, http://www.youtube.com/watch?v=-LC5OMAW-xI&feature=player_embedded

Locative Memories: Stories, Sounds etc

[murmur], Shawn Micallef, James Roussel, Gabe Sawhney http://murmurtoronto.ca Surface Patterns, Blink http://www.centrifugalforces.co.uk/surfacepatterns/pages/home7.html

Surveillance

Life: a user’s manual, Michelle Teran, http://www.ubermatic.org/life/ (re)collector, James Coupe, http://jamescoupe.com/?p=25

GPS

Friend, Dirk van Oosterbosch http://www.ixopusada.com/dirk/friendtransscipt.html
Urban Tapestries, Giles Lane & Alice Angus http://www.proboscis.org.uk/urbantapestries
Amsterdam Realtime, De WAAG Society and Esther Polak  http://www.waag.org/project/realtime

WiFi

magicbike, Yury Gitman http://magicbike.net
CitiTag, HP Labs, http://cnm.open.ac.uk/projects/cititag Undercover, YDreams http://www.playundercover.com/index.jsp
Mogi, Newt Games http://www.springerlink.com/content/j0277056ult42551/
Geocaching/GPS Stash Hunt Groundspeak http://www.geocaching.com
<TAG>, Amy Hung, http://a.parsons.edu/~awhung/thesis Urban Challenge Verizon Wireless http://www.urbanchallenge.com
NodeRunner http://uncommonprojects.com/site/play/node-runner
Yury Gitman, Carlos J. Gomez de Llarena, The Go Game Wink Back, Inc. http://www.thegogame.com/brownie/index.asp
Cutlass - Treasure Hunt DCA Productions, Steve Bull 2001 http://ctlss.com/treasure_hunt/html/main.html
Pirates! PLAY studio, Interactive Institute 2000 http://www.tii.se/play/projects/emergentnarratives/intro.html

Urban Located Things

Studio Roosegaarde http://www.studioroosegaarde.net/ http://neighbourhoodsatellites.com/townsRus/

RFID

http://www.nearfield.org/