Willkommen auf unserem Seminar-Blog

Immer auf dem aktuellen Stand bleiben

Dieser Seminar-Blog befindet sich noch im Aufbau und wird in den kommenden Tagen entsprechend verfeinert.

Member Login

Lost your password?

Registration is closed

Sorry, you are not allowed to register by yourself on this site!

You must either be invited by one of our team member or request an invitation by email at viad.info {at} zhdk {dot} ch.

Interactive Permutations – Wiimote

6. Januar 2011

I used the Nintendo Wiimote controller to make a more performance-like version of my permutations. There are several ways of implementing this -also depending on your OS (Mac/PC).
FYI: because of fast phase shifting, the youtube video is not 100%
reflecting the actual performance correctly.

This is a very good link explaining how it works: http://designencounters.blogspot.com/2010/07/using-wiimote-with-processing.html. I didn't manage to make the Wrj4p5 version to work so I used GlovePie. Here is how I made this work in my case: - GlovePie using OSC (Open Source Controll, which is an IP based messaging protocol) code. GlovePie has already a OSC implementation. - for OSC in Processing I used the following library: http://www.sojamo.de/libraries/oscP5/index.html - that's it! Here is the code in a zip file. Included is the OSC code as well as the GlovePie code file. You also need to download GlovePie. I used the fullscreen lib, which can be found here or you can just comment it out. If you plan on trying it out with my code, here is the wii-mote user manual: left/right: rotate symbols A: crossfade background color (depends on pitch position) plus/minus: increase/decrease mount of symbols 1: inner-circle rotation 2: switch through several symmetry presets home: start/stop symbol color animation B: phase shifting / animation up/down: increase phase shifting speed wiimote pitch: change symbol color (A-button is dependant of the pitch)