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motion change

März 5, 2012

an example using the Xbox Kinect to detect motion differences.

import SimpleOpenNI.*;
SimpleOpenNI context;
// Previous Frame
PImage prevFrame;
// How different must a pixel be to be a "motion" pixel
float threshold = 50;

void setup()
{
 context = new SimpleOpenNI(this);

// mirror is by default enabled
 context.setMirror(false);

// enable depthMap generation
 if (context.enableDepth() == false)
 {
 println("Can't open the depthMap, maybe the camera is not connected!");
 exit();
 return;
 }

// enable ir generation
 //context.enableRGB(640,480,30);
 //context.enableRGB(1280,1024,15);
 if (context.enableRGB() == false)
 {
 println("Can't open the rgbMap, maybe the camera is not connected or there is no rgbSensor!");
 exit();
 return;
 }

size(context.rgbWidth(), context.rgbHeight());

 //context.update();
 prevFrame = createImage(context.rgbWidth(), context.rgbHeight(),RGB);
 //smooth();
}

void draw()
{
 prevFrame.copy(context.rgbImage(), 0, 0, context.rgbWidth(),context.rgbHeight() , 0, 0, context.rgbWidth(), context.rgbHeight()); // Before we read the new frame, we always save the previous frame for comparison!
 prevFrame.updatePixels();

 // update the cam
 context.update();

prevFrame.loadPixels();
 context.rgbImage().loadPixels();
 loadPixels();

// Begin loop to walk through every pixel
 for (int x = 0; x < context.rgbImage().width; x ++ ) {
 for (int y = 0; y < context.rgbImage().height; y ++ ) {

int loc = x + y*context.rgbImage().width; // Step 1, what is the 1D pixel location
 color current = context.rgbImage().pixels[loc]; // Step 2, what is the current color
 color previous = prevFrame.pixels[loc]; // Step 3, what is the previous color

// Step 4, compare colors (previous vs. current)
 float r1 = red(current);
 float g1 = green(current);
 float b1 = blue(current);
 float r2 = red(previous);
 float g2 = green(previous);
 float b2 = blue(previous);
 float diff = dist(r1, g1, b1, r2, g2, b2);

// Step 5, How different are the colors?
 // If the color at that pixel has changed, then there is motion at that pixel.
 if (diff > threshold) {
 // If motion, display black
 pixels[loc] = color(0);
 }
 else {
 // If not, display white
 pixels[loc] = color(255);
 }
 }
 }
 updatePixels();
}