December 6, 2011
After talking to Dinis and Samuel, we've decided to partially change our project concept once again. Changes include: - getting rid of the display output - no more labyrinth - light feedback for directional guidance - usage of more gesture patterns Our current concept relies on the cube as the only interface. No more display output. Just the cube and the user. By activating the cube, a random gesture sequence is being generated. To follow that sequence correctly with as few errors as possible is the goal of the user. A time counter could be added for additional challenge. This concept shift focuses more on the user and the interaction by framing only on the user and the cube. Also, the usability experience offers more interpretation to the user, so that he doesn't feel "locked in a labyrinth" as before. On top of it all, the new cube usage reliefs us from some programming/implementation headaches, as directional sensing of movement is no longer unevitably (we now mostly only need to sense if the cube is lying on the right side).