April 1, 2012
During the last three weeks I was doing some research about "motion analysis in sport", "motion capturing" and espacially in new "3D-technolgies". I found a lot of helpful and interesting information. here a short list of the most important stuff I've found:3D Motion Capturing
there are mainly three different approaches in 3d motion capture:- suits: especially for motion capture designed suits with different sensors to get information about the joint movement of a athlete. (e.g http://www.3dsuit.com)
- marker based motion capture: the athlete has to be outfitted with several markers on different joints. multiple rgb cameras are tracking the position of this markers in order to reconstruct the movement in 3D
- marker free systems: there is an approach to match the images of several cameras to one 3D-Image without any markers.
- http://www.northkingdom.com/blog/motion-capture-in-3d-using-time-of-flight-camera/
3D Motion Analysis in Sport
I did not find a lot of Information about 3D Motion Analysis in sport. Therefore I assume that it is not much used yet. There are several reasons for it:- framerate: the ToF-Cameras has not a very high framerate (around 30fps). For sport applications, this is not enough because it is not possible to have a good slow motion video.
- resolution: also, the resolution is not good enough.
- quite new: the new technology is not yet very famous and not a lot was implemented in the first years of its appearance.