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Shark Game

28. Oktober 2011

A small game, using the light sensor of Macbooks.
//SharkGame by Joachim Hummel
//24.11.2011
import lmu.*;

int linker_sensor;
float multiplikator;
int speed = 3;
int speedmulti = 2;
int x= 0;
int y= 0;

void setup()
{
 size(500,500);
 background(255);
 frameRate(30);

  int[] lmu_start = LmuTracker.getLMUArray();
  linker_sensor  = lmu_start[0];
  multiplikator = 500.0 / (linker_sensor);

}

void draw()

{
int[] vals = LmuTracker.getLMUArray();
int sensor = (int)(vals[0] * multiplikator);

  //println("Helligkeit: "+sensor);

  if (sensor <= 250)
  {
   x=x-speed;
   y=y-speed;
  }

    else
  {
  x=x+speed;
  y=y+speed;
  }
  background(255);
  geschwindigkeit();
  //println("X: "+x);
  noStroke();
  fill(0);
    PImage fish;
    fish = loadImage("fish.png");
    image(fish, width/2-x/2,height/2-y/2,x,y);

    //rect (width/2-x/2,height/2-y/2,x,y);

  if (x > 1200 | x<= 0)
  {
   background(0);
   fill(255);
   textAlign(CENTER);
   fill(0,160,255);
   text("Game Over",width/2,height/2);
   noLoop();
  }

}

void geschwindigkeit(){
if (x > 95 & x < 100)
  {
     speed = (int)random(1,5)*speedmulti;
     println("Speed Up/Down to "+speed);
  }
if (x > 195 & x < 200)
  {
     speed = (int)random(1,5)*speedmulti;
     println("Speed Up/Down to "+speed);
  }
if (x > 295 & x < 300)
  {
     speed = (int)random(1,5)*speedmulti;
     println("Speed Up/Down to "+speed);
  }
if (x > 395 & x < 400)
  {
     speed = (int)random(1,5)*speedmulti;
     println("Speed Up/Down to "+speed);
  }

}