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Permutations

9. Dezember 2011

Some Permutations with and without ArrayLists.
int trans = 220;

void setup()
{
 size(780,780);
 background (0);
 smooth();
}

void draw()
{
  rectMode(CENTER);

 scale(0.5);
 translate(-220*6+20,20);
 
 noStroke();
musterlinie();
translate(-220*19,220);
musterlinie();
translate(-220*19,220);
musterlinie();
translate(-220*19,220);
musterlinie();
translate(-220*19,220);
musterlinie();
translate(-220*19,220);
musterlinie();
translate(-220*19,220);
musterlinie();
}

void musterlinie(){
sign1();
 //translate
 translate(trans,0);
sign2();
  //translate
 translate(trans,0);
sign3();
   //translate
 translate(trans,0);
sign4();
   //translate
 translate(trans,0);
sign5();
    //translate
 translate(trans,0);
sign6();
     //translate
 translate(trans,0);
sign7();
     //translate
 translate(trans,0);
sign6();
     //translate
 translate(trans,0);
sign5();
     //translate
 translate(trans,0);
sign4();
     //translate
 translate(trans,0);
sign3();
     //translate
 translate(trans,0);
sign2();
     //translate
 translate(trans,0);
sign1();
 //translate
 translate(trans,0);
sign2();
  //translate
 translate(trans,0);
sign3();
   //translate
 translate(trans,0);
sign4();
   //translate
 translate(trans,0);
sign5();
    //translate
 translate(trans,0);
sign6();
     //translate
 translate(trans,0);
sign7();
}

void sign7(){
 //SIGN 7
  pushMatrix();
     fill(0);
     rect(100,100,200,200);
     fill(255);
     translate(100,100);
     rotate(radians(7.2));
     rect(0,0,170,170);

     rotate(radians(7.2));
     fill(0);
     rect(0,0,145,145);

     rotate(radians(7.2));
     fill(255);
     rect(0,0,125,125);

     rotate(radians(7.2));
     fill(0);
     rect(0,0,107,107);

     rotate(radians(7.2));
     fill(255);
     rect(0,0,95,95);
  popMatrix();

}

void sign6(){
  //SIGN 6
 pushMatrix();
     fill(0);
     rect(100,100,200,200);
     fill(255);
     translate(100,100);
     rotate(radians(6));
     rect(0,0,170,170);

     rotate(radians(6));
     fill(0);
     rect(0,0,145,145);

     rotate(radians(6));
     fill(255);
     rect(0,0,125,125);

     rotate(radians(6));
     fill(0);
     rect(0,0,107,107);

     rotate(radians(6));
     fill(255);
     rect(0,0,95,95);
  popMatrix();
  
}

void sign5(){
  //SIGN 5
   pushMatrix();
     fill(0);
     rect(100,100,200,200);
     fill(255);
     translate(100,100);
     rotate(radians(4.8));
     rect(0,0,170,170);

     rotate(radians(4.8));
     fill(0);
     rect(0,0,145,145);

     rotate(radians(4.8));
     fill(255);
     rect(0,0,125,125);

     rotate(radians(4.8));
     fill(0);
     rect(0,0,107,107);

     rotate(radians(4.8));
     fill(255);
     rect(0,0,95,95);
  popMatrix();

  
}

void sign4(){
 //SIGN 4
 pushMatrix();
     fill(0);
     rect(100,100,200,200);
     fill(255);
     translate(100,100);
     rotate(radians(3.6));
     rect(0,0,170,170);

     rotate(radians(3.6));
     fill(0);
     rect(0,0,145,145);

     rotate(radians(3.6));
     fill(255);
     rect(0,0,125,125);

     rotate(radians(3.6));
     fill(0);
     rect(0,0,107,107);

     rotate(radians(3.6));
     fill(255);
     rect(0,0,95,95);
  popMatrix();
}

void sign3(){
  //SIGN 3

  pushMatrix();
     fill(0);
     rect(100,100,200,200);
     fill(255);
     translate(100,100);
     rotate(radians(2.4));
     rect(0,0,170,170);

     rotate(radians(2.4));
     fill(0);
     rect(0,0,145,145);

     rotate(radians(2.4));
     fill(255);
     rect(0,0,125,125);

     rotate(radians(2.4));
     fill(0);
     rect(0,0,107,107);

     rotate(radians(2.4));
     fill(255);
     rect(0,0,95,95);
  popMatrix();
  
}

void sign2(){
 //SIGN 2
  pushMatrix();

     fill(0);
     rect(100,100,200,200);
     fill(255);
     translate(100,100);
     rotate(radians(1.2));
     rect(0,0,170,170);

     rotate(radians(1.2));
     fill(0);
     rect(0,0,145,145);

     rotate(radians(1.2));
     fill(255);
     rect(0,0,125,125);

     rotate(radians(1.2));
     fill(0);
     rect(0,0,107,107);

     rotate(radians(1.2));
     fill(255);
     rect(0,0,95,95);
  popMatrix();





}

void sign1(){
  //SIGN 1
 fill(0);
 rect(100,100,200,200);
 fill(255);
 rect(100,100,170,170);
 fill(0);
 rect(100,100,145,145);
 fill(255);
 rect(100,100,125,125);
 fill(0);
 rect(100,100,107,107);
 fill(255);
 rect(100,100,95,95);
  
}
With ArrayList:

int     anzahl = 6;
int     rand = 50;
float   xStep;
float   yStep;
int[]   permutationsIndexList = {1, 1, 1, 1, 1, 1, 1,
                                 1, 1, 1, 1, 1, 1, 1,
                                 1, 1, 1, 1, 1, 1, 1,
                                 1, 1, 1, 1, 1, 1, 1,
                                 1, 1, 1, 1, 1, 1, 1,
                                 1, 1, 1, 1, 1, 1, 1,
                                 1, 1, 1, 1, 1, 1, 1};
Lines line1;

void setup()
{
  line1=new Lines();
  
  size(600, 600);
  smooth();
 
  xStep = (width - 2 * rand) / (float)(anzahl);
  yStep = (height - 2 * rand) / (float)(anzahl);
 }
 
void draw()
{
  background(255);
 
  int     permutationsIndex = 0;
 
  pushMatrix();
    translate(rand,rand);
    for(int y=0; y <= anzahl;y++)
    {
      pushMatrix();
        for(int x=0; x <= anzahl;x++)
        {
          drawPermutationObj(permutationsIndexList[permutationsIndex]);
          print(str(permutationsIndexList[permutationsIndex]) + "\t");
 
          ++permutationsIndex;
 
          translate(xStep,0.0f);
        }
        println();
      popMatrix();
      translate(0.0f,yStep);
    }
  popMatrix();
 
}
 
void drawPermutationObj(int type)
{
  pushStyle();
  switch(type)
  {
  case 0:

 
  case 1:
    strokeWeight(2);
    line1.display();
    break;

  case 2:
    strokeWeight(2);
    break;
    
 
  default:
    break;
  }
  popStyle();
}
 
void keyPressed()
{
  switch(key)
  {
  case ' ':
    save("permutation.jpg");
    break;
  }
}
Classes:
class Lines{
 float lineposY;
 float lineposX;
 float distanceX;
 float distanceY;
  Lines(){
  
 } 
 void display()
 {
 lineposX = 0;
 lineposY = 0;
 if (mouseX<=width/2)
 distanceX = dist(mouseX, 0, lineposX, 0);
 distanceY = dist(mouseY, 0, lineposY, 0);
 distanceY = dist(mouseY, 0, lineposY, 0);
 line(0,-42,distanceX,distanceY);
 line(distanceX,distanceY,0,42);
 println("Distance:"+distanceX);
 
 

 }
  
}