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08 Dot-Matrix Display

17. November 2011

Pixelmonster Kleine Animation mit einem Pixelmonster. Leider war es nicht möglich die ganze Animation abzuspielen (wahrscheinlich wegen zu vielen Zeichen im Array) Linienlicht: Soundanzeige - wird mit einem normalen dreh-poti geregelt: Code "Pixelmonster":
#define COL1 2
#define COL2 3
#define COL3 4
#define COL4 5
#define COL5 6

#define ROW1 7
#define ROW2 8
#define ROW3 9
#define ROW4 10
#define ROW5 11
#define ROW6 12
#define ROW7 13

int col[5] = {COL1,COL2,COL3,COL4,COL5};
int row[7] = {ROW1,ROW2,ROW3,ROW4,ROW5,ROW6,ROW7};

char anim[][7][5] = {{{0,0,0,0,0}, //0
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0}},

                   {{0,0,0,0,0}, //1
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,1,1,1,0}},

                   {{0,0,0,0,0}, //2
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,1,1,1,0},
                    {1,0,0,0,1}},

                   {{0,0,0,0,0}, //3
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,1,1,1,0},
                    {1,0,0,0,1},
                    {1,0,0,0,1}},

                   {{0,0,0,0,0}, //4
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,1,1,1,0},
                    {1,0,0,0,1},
                    {1,1,0,1,1},
                    {1,0,0,0,1}},

                   {{0,0,0,0,0}, //5
                    {0,0,0,0,0},
                    {0,1,1,1,0},
                    {1,0,0,0,1},
                    {1,1,0,1,1},
                    {1,0,0,0,1},
                    {1,1,1,1,1}},

                   {{0,0,0,0,0}, //6
                    {0,1,1,1,0},
                    {1,0,0,0,1},
                    {1,1,0,1,1},
                    {1,0,0,0,1},
                    {1,1,1,1,1},
                    {0,1,0,1,0}},

                   {{0,1,1,1,0}, //7 first
                    {1,0,0,0,1},
                    {1,1,0,1,1},
                    {1,0,0,0,1},
                    {1,1,1,1,1},
                    {0,1,0,1,0},
                    {0,1,0,1,0}},

                  {{0,1,1,1,0}, //8
                   {1,1,0,1,1},
                   {1,0,0,0,1},
                   {1,0,0,0,1},
                   {1,1,1,1,1},
                   {0,1,0,1,0},
                   {1,0,1,0,0}},

                   {{0,1,1,1,0}, //9
                    {1,0,0,0,1},
                    {1,1,0,1,1},
                    {1,0,0,0,1},
                    {1,1,1,1,1},
                    {0,1,0,1,0},
                    {0,1,0,1,0}},

                  {{0,1,1,1,0}, //10
                   {1,0,0,0,1},
                   {1,0,0,0,1},
                   {1,1,0,1,1},
                   {1,1,1,1,1},
                   {0,1,0,1,0},
                   {0,0,1,0,1}},

                   {{1,0,0,0,1}, //11 //second
                    {1,1,0,1,1},
                    {1,0,0,0,1},
                    {1,1,1,1,1},
                    {0,1,0,1,0},
                    {0,1,0,1,0},
                    {0,0,0,0,0}},

                  {{1,0,0,0,1}, //12
                   {1,0,0,0,1},
                   {1,1,1,1,1},
                   {0,1,0,1,0},
                   {1,0,1,0,0},
                   {0,0,0,0,0},
                   {0,0,0,0,0}},

                   {{1,0,0,0,1}, //13
                    {1,1,1,1,1},
                    {0,1,0,1,0},
                    {0,1,0,1,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0}},

                  {{1,1,1,1,1}, //14
                   {0,1,0,1,0},
                   {0,0,1,0,1},
                   {0,0,0,0,0},
                   {0,0,0,0,0},
                   {0,0,0,0,0},
                   {0,0,0,0,0}},

                   {{0,1,0,1,0}, //15
                    {0,1,0,1,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0}},

                   {{1,0,1,0,0}, //16
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0}},

                   {{0,0,0,0,0}, //17
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0}},

                    {{0,0,0,0,0}, //18
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0}},

                    {{0,0,0,0,0}, //19
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0}},

                    {{0,0,0,0,0}, //20
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,0},
                    {0,0,0,0,1}}

};

         /* ORIGINAL!!
                  {{0,1,1,1,0},
                    {1,0,0,0,1},
                    {1,1,0,1,1},
                    {1,0,0,0,1},
                    {1,1,1,1,1},
                    {0,1,0,1,0},
                    {0,1,0,1,0}},

                  {{0,1,1,1,0},
                   {1,1,0,1,1},
                   {1,0,0,0,1},
                   {1,0,0,0,1},
                   {1,1,1,1,1},
                   {0,1,0,1,0},
                   {1,0,1,0,0}},

                   {{0,1,1,1,0},
                    {1,0,0,0,1},
                    {1,1,0,1,1},
                    {1,0,0,0,1},
                    {1,1,1,1,1},
                    {0,1,0,1,0},
                    {0,1,0,1,0}},

                  {{0,1,1,1,0},
                   {1,0,0,0,1},
                   {1,0,0,0,1},
                   {1,1,0,1,1},
                   {1,1,1,1,1},
                   {0,1,0,1,0},
                   {0,0,1,0,1}}};
  */

int time=0;
void setup(){
  for(int i=2;i<=13;i++){
   pinMode(i,OUTPUT);
  }
  for(int i=2;i<=6;i++){
    digitalWrite(i, HIGH);
  }
}

void loop(){
  for(int i=0;i<=20;i++){
   for(time=0;time<=75;time++){
     picFrame(anim[i]);
    }
  }
}

void picFrame(char pic[7][5])
{
  for(int y=0;y<=6;y++){
    for(int x=0;x<=4;x++){
      if(pic[y][x] == 1){
       pulseLED(y,x);
      }
    }
  }
}
void pulseLED(byte y, byte x)
{
  digitalWrite(col[x],LOW);
  digitalWrite(row[y],HIGH);
  delayMicroseconds(100);
  digitalWrite(col[x],HIGH);
  digitalWrite(row[y],LOW);
}