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11.1 Pixel-Guy

23. November 2011

Pixel-Guy 3D

Um den Accelerometer das erste Mal mit Processing zu verbinden habe ich mir eine 3D-Figur aus Würfeln erstellt, die mit dem Input entsprechend gedreht werden kann.

Processing-Code

import processing.serial.*;  // Import the Processing Serial Library for communicating with arduino
Serial myPort;               // The used Serial Port
 
float xVal, yVal, zVal; // fourthValue, fifthValue, ... // add more if needed
int xPosition = 0;
float xRotation, yRotation;
float kRotX, kRotY;
int cOut = 0;
int z = 0;
char[][][] out2 = {
                    {{0,0,0,0,0,0},
                     {0,0,1,1,0,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,0,1,1,0,0},
                     {0,0,0,0,0,0} },
                     
                    {{0,0,0,0,0,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,0,0,0,0,0} },
                     
                    {{0,0,0,0,0,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,0,0,0,0,0} },
                     
                    {{0,0,1,1,0,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,0,0,0,0,0} },
                   
                     {{0,0,0,0,0,0},
                     {0,0,1,1,0,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,0,1,1,0,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,0,0,0,0,0},
                     {0,0,1,1,0,0},
                     {0,0,1,1,0,0},
                     {0,0,0,0,0,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,1,1,1,1,0},
                     {1,1,1,1,1,1},
                     {1,1,1,1,1,1},
                     {0,1,1,1,1,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,1,1,1,1,0},
                     {1,1,1,1,1,1},
                     {1,1,1,1,1,1},
                     {0,1,1,1,1,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,1,1,1,1,1},
                     {0,1,1,1,1,1},
                     {1,1,1,1,1,0},
                     {1,1,1,1,1,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,1,1,1,1,1},
                     {0,1,1,1,1,1},
                     {1,1,1,1,1,0},
                     {1,1,1,1,1,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,1},
                     {0,1,1,1,1,1},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {1,1,1,1,1,0},
                     {1,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,1},
                     {0,1,1,1,1,1},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {1,1,1,1,1,0},
                     {1,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,1},
                     {0,1,1,1,1,1},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {1,1,1,1,1,0},
                     {1,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,1},
                     {0,1,1,1,1,1},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {1,1,1,1,1,0},
                     {1,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,0,0,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,1,1,0},
                     {0,1,1,0,0,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,0,0,1,1,0},
                     {0,0,0,1,1,0},
                     {0,1,1,0,0,0},
                     {0,1,1,0,0,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,0,0,1,1,0},
                     {0,0,0,1,1,0},
                     {0,1,1,0,0,0},
                     {0,1,1,0,0,0},
                     {0,0,0,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,0,0,1,1,0},
                     {0,0,0,1,1,0},
                     {0,0,0,0,0,0},
                     {0,1,1,0,0,0},
                     {0,1,1,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,0,0,1,1,0},
                     {0,0,0,1,1,0},
                     {0,0,0,0,0,0},
                     {0,1,1,0,0,0},
                     {0,1,1,0,0,0} },
                    
                    {{0,0,0,0,0,0},
                     {0,0,0,1,1,0},
                     {0,0,0,1,1,0},
                     {0,0,0,0,0,0},
                     {0,1,1,0,0,0},
                     {0,1,1,0,0,0} },
                    
                    {{0,0,0,1,1,0},
                     {0,0,0,1,1,0},
                     {0,0,0,1,1,0},
                     {0,1,1,0,0,0},
                     {0,1,1,0,0,0},
                     {0,1,1,0,0,0} }

};

void setup()
{
  background(0);
  size(1024, 768, P3D);
  println(Serial.list()); // Prints the list of serial available devices (Arduino should be on top of the list)
  myPort = new Serial(this, Serial.list()[0], 9600); // Open a new port and connect with Arduino at 9600 baud
  
}
 
void draw()
{
  background(0,0,0,0.5);
  directionalLight(153, 153, 153, 0, 0, -1);
  translate(width/2, height/2);
 
  float xValCorrected = (xVal)/64;
  float yValCorrected = (yVal)/64;
  float zValCorrected = (zVal)/64;
  println(whichPlaneTop(xValCorrected,yValCorrected, zValCorrected));

  float angleX = atan(xVal / sqrt(sq(yVal) + sq(zVal)));
  float angleY = atan(yVal / sqrt(sq(xVal) + sq(zVal)));
  float angleZ = atan(sqrt(sq(xVal) + sq(zVal)) / zVal); 

  if(angleZ>0)
  {
    xRotation = radians(map(xVal, -64, 64, 0, 180));
    yRotation = radians(map(yVal, -64, 64, 180, 360));
  }
  else
  { 
    xRotation = radians(map(xVal, -64, 64, 180, 0));
    yRotation = radians(map(yVal, -64, 64, 0, 180));
  }
  //rotateX(xRotation);
  //rotateY(yRotation);
  
  kRotX+=2;
  kRotY+=2; 
  rotateX(radians(kRotX));
  rotateY(radians(kRotY));
  
  int wBox = 15;
  int dBox = mouseX/5;
  if (dBox<wBox) wBox=dBox; 
  pushMatrix();
  translate(dBox*6/2*1,dBox*out2.length/2*-1,dBox*6/2*-1);
  rotateZ(radians(90));
  
  float cRandomGoggles = random(30,120);
  
  for(int n=0; n<out2.length; n++) {
  
    for(int m=0; m<out2[cOut].length; m++) {
      for(int l=0; l<out2[cOut][m].length;l++) {
        if (out2[cOut][m][l]==1) {
        pushMatrix();
        fill(102,204,102);
        if (n>11 && l>0 && l<out2[cOut][m].length-1) fill(75,75,75);
        if (n>12 && l>0 && l<out2[cOut][m].length-1) fill(102,102,102);
        if (n>7 && (l<1 || l>=out2[cOut][m].length-1)) fill(153,204,153);
        if (n<6) fill(153,204,153);
        if (n<5 && (l==1 || l==4) && m>2) fill(204,102,102);
        if (n<5 && m>3) fill(204,102,102);
        if (n==0) fill(204,102,102);
        if (n==2 && m<=2) fill(cRandomGoggles);
        //rotate(radians((360/12)*i));
        translate(0+dBox*n,0+dBox*m,0+dBox*l);
        pushStyle();
        noStroke();
        box(wBox);
        popStyle();
        popMatrix();
        }
      }
    }
    cOut++;
    if (cOut==out2.length) cOut=0;

   }
   popMatrix();
}
 
void serialEvent(Serial myPort) // Is called everytime there is new data to read
{
  if (myPort.available() > 0)
  {
    String completeString = myPort.readStringUntil(10); // Read the Serial port until there is a linefeed/carriage return
    if (completeString != null) // If there is valid data insode the String
    {
      trim(completeString); // Remove whitespace characters at the beginning and end of the string
      String seperateValues[] = split(completeString, "\t"); // Split the string everytime a delimiter is received
      xVal = int(seperateValues[0]);
      yVal = int(seperateValues[1]);
      zVal = int(seperateValues[2]);
    }
  }
}

String whichPlaneTop(float x, float y, float z) {
  //println(x+"\t"+y+"\t"+z);
  String sideTop = "";
  if (x<0.2 && y<0.2 && z>0.8) {
    sideTop = "top";
  } else if (x<0.2 && y<0.2 && z<-0.8) {
    sideTop = "bottom";
  } else if (x<0.2 && y<-0.8 && z<0.2) {
    sideTop = "right";
  } else if (x<0.2 && y>0.8 && z<0.2) {
    sideTop = "left";
  } else if (x>0.8 && y<0.2 && z<0.2) {
    sideTop = "front";
  } else if (x<-0.8 && y<0.2 && z<0.2) {
    sideTop = "back";
  }
  return sideTop;
}

void keyPressed() 
{
  switch(key) 
  {
    case 'p':
    save("screens/cubeguy_"+hour()+"-"+minute()+"-"+second()+".jpg");
    break;
  }
}