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Sound (Simon Müller)

4. November 2010

The Sound should accompany the user during the hole process when he goes to sleep. Therefore it is a good way to have a closer look on what happen with the body during this time. Breathing and Heartbeat are reference points which can be guided from the sound to slow down.

Synchronization from Sound and User

The sound takes the user from his normal state, when he has a breathing frequency of about 12 breathes per minute. From this point the beat can continuously slow down until it reaches the tempo of a sleeping person. The breathing cycle is the most important reference for the sound. The use of the heartbeat it is more difficult because it can vary a lot more from person to person than the breathing cycle. The difference of the awake and asleep heartbeat is also bigger than the difference when breathing. I tried heartbeats with the two bars, 5/4 which is closer to the actual values and 4/4 which is slightly too slow.
The BPM's are while asleep
5/4 bar: BPM 42.857
4 /4 bar: BPM 34.29
During tests with the two bars I discovered fast that the 5/4 is not working because it sounds choppy and most people where accustomed to the 4/4. Especially when the rhythm is very slow. On the basis of this facts I defined the guidelines in the following way:
While sleeping
Breathing cycle 7 seconds 4 Heartbeats per breathing cycle, every 1.75 Seconds
While awake
Breathing cycle 5 seconds 4 Heartbeats per breathing cycle, every 1.25 Seconds _________________________________________________________________________________________________

The Composition

The composition is very important, because it converts the findings of the synchronization into sound and should affect the usere's subconsciousness. While experimenting with different tools I made some research on ambient and electronic music with interesting instruments and patterns.

With this rough idea I began experimenting and refining the composition.
The instruments
Gentle | familiar | warm
Rhythm
Repetitive | constant
Phases
Three phases which are losing complexity
The final sound compositions
The compositions are made with Ableton Live. Phase 1: Awake Phase 2: Calm Phase 3: Asleep
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Ressources

Embodied music cognition: http://en.wikipedia.org/wiki/Embodied_music_cognition “Marc Leman - Embodied Music Cognition and Mediation Technology” http://books.google.ch/books?id=s70oAeq3XYMC&lpg=PP1&ots=gBt6hl3sr_&dq=Marc%20Leman%20-%20Embodied%20Music%20Cognition%20and%20Mediation%20Technology&pg=PP1#v=onepage&q&f=false Method for stimulating the falling asleep and/or relaxing behavior of a person from Egon F. Warnk: http://www.google.ch/patents?hl=de&lr=&vid=USPAT4573449&id=ZVQxAAAAEBAJ&oi=fnd&dq=fall+asleep+sound&printsec=abstract#v=onepage&q=fall%20asleep%20sound&f=false _________________________________________________________________________________________________

Links

Max for Live: http://www.ableton.com/suite-8 iDevice Game: http://zenbound.com/ Ambient Sound: http://www.youtube.com/watch?v=wJqhh5t-1gM&feature=related Alpha Music: http://www.youtube.com/watch?v=fbwGhyTSxCE Alpha Music Playlist: http://www.youtube.com/watch?v=xwnjyxj6F3E&p=C01EFC91AF1BE054&index=3&feature=BF