MA methodology
Interaction design methodology
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During the MA project, you should roughly follow the established stages of research:
1. Problem definition and background research
- Methods: design space mapping, brainstorming, comparative analysis, literature survey etc.
2. Context Inquiry and Analysis
- Process of observing, collecting and analyzing data about an activity in a location and people performing it
- Methods: direct and participatory observation, video ethnography, interviews, questionnaires, photography, cultural probes, task analysis, use of the space analysis, transcription and analysis of the interviews, qualitative data analysis etc.
- Reference: User Centered Design Workshop http://blogs.iad.zhdk.ch/ucd/
3. Concept creation and presentation
- Ideation of interaction ideas and representing interactive experience
- Methods: sketching, bodystorming, brainstorming, participatory user methods, mock-ups, extreme characters, mockups, video scenarios, cartoons etc
4. Prototype Development
- Methods: task defining, problem solving, trial and error etc.
5. Evaluation
- testing your ideas through an iterative process
- Methods: user testing with prototypes (in or out of the real context of use), acting out an experience, participatory methods, etc.
6. Iterated prototype
- The final version of your prototype which can lead to further testing or definition of final requirements
- Methods: technical improvement, scenarios with working prototype etc.
- Exercise 3. Research Methodology
Develop a schedule for your project and identify methods that would best suit your research questions. Consider following questions when shaping your methodology:
User centered design
- At what time of interaction design process should one bring in the user?
- How to gain empathy with users?
- What are the roles of participants in observation, evaluation, etc.?
- At what stage of the overall process one should use specific methods?
- How does participatory and experience design methods affect the products or services?
Collaborative practices
- What kinds of collaboration are involved in your design processes?
- What disciplines are needed, and how do they negotiate coordination and control of the process? Depends on the project
- How do you manage the project? Assign the roles and tasks?
Creative practices
- sketching, post its..
- participatory design - involving the user or others involved in the project (users, clients, researchers..)
- inventing new methods: cultural probes, extreme characters, transfer scenarios
Levels of idea development
- Strategic design (concept) vs. working prototypes (developed product)
- How developed does the idea need to be?
- What kinds of prototyping do you use?
- Who do we use prototypes to communicate with, how? Users, clients etc
- What different levels are appropriate for fidelity in prototypes?
- What makes a prototype effective?
Presentation of an interactive concept
- How to chose the appropriate representation of your idea?
- What do clients expect?
- How far do you need to follow clients directions?
- How extreme you can go?
Deliverable 3:
Proposal of research methodology with specific design questions linked to different research phases.