Moritz’ Page
Cubicles: Designing playful interactions for children in exploring their world.
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How can we design simple interactive objects for children to be accepted and integrated in the process of exploring their environment?
I will propose an approach and strategy how to develop interactive cubes with embedded and playful interaction for children. Further questions could be: In which Use Cases do the children include the objects? What kind of relationship will emerge between the children and the objects, when they become intelligent and smart? Is it necessary to indicate the additional (interactive) value of the objects besides their interactivity itself?Methodology: Analog Prototypes
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For my project I will focus on a target group of children in the age between five and around eight years. This is normally the time when they are in a stage between kindergarten and primary school. The special thing about this age-group is, that they are able to understand more complex subjects as well…
In the field: Observating children playing with the prototypes
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Video was used to record the interactions of the children and the objects. The children I was observing were boys between 5 and 7 years old.
Analysis: What I’ve learned from the children
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The results of the test with the objects could be seen from two different angles. First there are the objects themselves, which were used and explored by the children. This insights of how the children used the objects gave me insights about the objects themselves. Second there where actions around the objects which aren’t obvious…
Insights: Precis of the insights and further steps
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1. Insights Through utilizing “Analog Prototypes” it was possible for me to proof first theoretical and conceptional assumptions. Also this prototypes were very good to get insights about how children interact with objects, how they approach them how they integrate them into their play. Besides the conceptional findings which could be applied to the design…