9. January 2013
Part One, Introduction (An overview of the 3D environment.) 1. Navigating in a 3D Environment - Understanding Views - The World Grid - X,Y, Z Coordinate System - H, P, B Coordinate System - Coordinate Manager - Moving an Object - Rotating an Object - Scaling an Object - Selecting Objects - Making a Primitive Object Editable - Selection Tools - Selection Control - Active Tool Manager - Selection Modifiers - Structure Tools Part Two, Modeling (An overview of modeling types and terms.) 1. The Building Blocks of 3D - Primitives - Splines - Vector Art - Type/Text - Normals - NURBS - Extrude - Lathe - Loft - Sweep - Bezier - Construction Tools - Boolean - Fractals - Deformations - Subdivision Surfaces - Hyper NURBS