Concept (RE-HABIT)
Video Concept
deutsche/german Version Rehabilitation experience design for stroke patients with hand impairmentDesign Space Mapping
At the beginning we grouped all relative topics about impairment. From the basic two issues (health and communication) to all kind of influence groups and rehabilitation technologies. The main focus was set on the social gap and long term motivation.
In the next step we analysed the motivation to move in different age groups. We believe each basic age group to have a different motivation related to their identity . Kids are most motivated to run in a game and it’s all about their reward (" I won! "). Teenager/young adults model themselves on their peer group, for them this creates identity ("we, the skaters"). Adults are most likely integrated in a bigger cultural group ("one has to do some sport to stay active"). Elderly probably define themselves in a smaller social circle (as couples, inside the family) and their habits are a foundation of their daily life ("everyday after lunch we go out with the dog").
Focusing on elderly stroke patients, we collected basic solutions surrounding the topics of motivation, public space, perception, community, virtualisation (of training), habits and responsibility and grouped them into overall topics. One of the main areas of interest is rehabilitation at home (because this is probably the preferable place for our age group), social acceptance (because they didn’t grow up with game consoles) and personal interests (which had to change because of impairment).
Short impression what the process looks like
To get a feeling for the usage of the hand in everyday life we’ve sketched some basic and important hand actions.